WTF Fun Fact 13223 – The Benefits of Reading Physical Books

Reading is generally good for you, no matter how you do it (unless you’re falling down a rabbithole of conspiracy theories). And your body likes reading in any form. Still, research shows that the benefits of reading physical books is higher than reading on a screen.

What are the benefits of reading physical books?

Reading physical books has numerous benefits. For starters, it helps improve concentration and information retention. Physical books require more focus and concentration than digital books, as there are fewer distractions. This helps to improve memory retention and recall, especially for complex information.

Research suggests that reading online results in lower understanding and less critical reflection. That can even be the case when parents read to children from an ebook. But that’s largely because screens don’t help them enhance elements of the story that would make a book more engaging.

Learning is just better when it’s done on paper.

Physical books are also better for eye health. Digital screens emit blue light, which has been shown to disrupt sleep patterns and cause eye strain.

A paper book in your hands also helps promote relaxation (though we’ve certainly felt the relaxation from reading an ebook!). But it turns out physical books can help to reduce stress and anxiety. The act of holding a book and turning its pages has a calming effect, and the absence of screens and digital distractions can provide a sense of peace.

Paper books also encourage us to unplug. They provide a break from technology and encourage people to unplug and disconnect from their screens. This is especially important in today’s digital world, where people are constantly bombarded with information and distractions.

Love building a library

While ebooks can be very convenient for travel or people with small apartments who don’t have places to store books, it turns out that collecting physical books can be a source of pride and personal fulfillment. A personal library of physical books is a tangible representation of one’s interests and reading history, which can be enjoyed and shared with others. It makes people feel good about their reading habits.

Believe it or not, physical books are more environmentally friendly in some ways. They do not require any batteries, electricity, or other power sources. They are also made from natural materials, such as paper, making them a more sustainable option than digital books, which rely on electronic devices that contribute to electronic waste.

The benefits of reading physical books also help independent bookstores. And purchasing physical books from independent bookstores supports local communities and small businesses, helping to preserve the cultural heritage of local neighborhoods.

For the love of books

If you love books, you’re not alone. People still prefer and buy more physical books than ebooks. And considering how many devices we all own, that’s pretty impressive.

In an era where convenience rules, there’s still something so compelling about holding a physical book that ebooks have never been able to take the lion’s share of the book market.  WTF fun facts

Source: “Reading on-screen vs reading in print: What’s the difference for learning?” — National Library of New Zealand

WTF Fun Fact 13220 – Chat Checkouts

Have you ever been in line at the store and rolled your eyes at the person chatting away with the clerk instead of getting their things together and leaving in a timely manner? That’s most of us. But for some people, that trip to the store may be one of the primary sources of socialization. That’s why the Dutch have invented “chat checkouts” (or Kletskassas). They’re primarily geared towards elderly people who want to take their time and chat people up at the store.

What are chat checkouts?

Chat checkouts are a type of Kletskassa, or social gathering, for older people. Community centers, cafes, or other public spaces often play host to these events. They provide seniors with an opportunity to socialize, make new friends, and engage in various activities such as playing games, singing, and chatting.

The goal of Kletskassa is to help combat feelings of loneliness and isolation among older people and provide them with a supportive community. So it makes sense to open up this opportunity in a place where everyone needs to go – the grocery store.

Jumbo’s nod to elderly shoppers

Dutch supermarket chain Jumbo announced the program in 2021. It said it plans to introduce 200 “chat registers” in its stores. These are for customers who aren’t in a hurry and want to have a chat during checkout, according to VICE (cited below).

“The initiative, announced by the popular supermarket chain Jumbo on Monday, is meant to combat loneliness—especially in the country’s elderly population. According to Statistics Netherlands, a government organization, 26 percent of Dutch people older than 15 feel at least moderately lonely. That proportion rises to 33 percent among those over 75.”

Customers were delighted by a pilot program Jumbo did of the chat checkout in 2019. The Dutch government will help sponsor it as part of their “One Against Loneliness” program.

“The Kletskassa is a checkout especially for people who are not in a hurry and feel like having a chat,” a Jumbo representative wrote in an email to Motherboard. “Many people, especially the elderly, sometimes feel lonely. It’s a small gesture, but a very valuable one, especially in a world that is digitizing and getting faster and faster.”   WTF fun facts

Source: “Grocery Store Opens ‘Chat Registers’ for Lonely Customers” — VICE

WTF Fun Fact 13219 – DNA Sculptures

An artist named Heather Dewey-Hagborg has created DNA sculptures using genetic material from random items discarded by strangers.

How are DNA sculptures created?

Dewey-Hagborg first collects discarded DNA samples. These come from cigarette butts or hair. She then uses the DNA left on the items to generate 3D-printed portraits. In theory, these sculptures should reflect the physical attributes of the person from whom the DNA was taken.

The process starts with extracting the DNA from the sample. She then amplifies specific regions of the genome that are associated with physical characteristics, like hair color or facial structure. The amplified DNA is then sequenced to determine the individual’s genetic information. This information is used to create 3D models of the person’s face. Those models are then 3D printed for her art installations.

The artist bases the final sculptures of the sculpture on genetic information. But it also relies on assumptions about how genes influence physical appearance. So, in some sense, they are speculative. You likely wouldn’t be able to track down a person based on a sculpture.

In an interview in Interalia Magazine (cited below), Dewey-Hagborg explained her process. “I walked around picking up people genetic material and analysing it, making portraits, to show the coming risks of genetic surveillance. That as our DNA is increasingly legible (fast, easy, cheap to sequence) we are facing new cultural consequences.”

As for her goal:

“My goal, if I have one, is to inspire audiences to critically engage with science and technology in their lives. To be aware of structures around them, of things present or soon coming, and to think and talk about them with others; to discuss what should or shouldn’t be.  I hope that my work invites viewers into a visceral encounter with the near future.”

Genetics and art

By using DNA as a medium, Dewey-Hagborg tries to raise questions about the role of genetics in shaping our identities. Her work also has implications for thinking about advances in biotechnology for privacy and individuality.

Dewey-Hagborg has displayed her work at the World Economic Forum. She has also sold work to the Centre Pompidou, the Victoria and Albert Museum, the Wellcome Collection, the Exploratorium. She has a Ph.D. in Electronic Arts from Rensselaer Polytechnic Institute.  WTF fun facts

Source: “A visceral encounter with the near future” — Interalia Magazine

WTF Fun Fact 13217 – The Origin of the Taco

The exact origin of the taco is unknown, but we do have a best guess. What might surprise you is that tacos are a relatively new creation.

The first recorded reference to the word ‘taco’ was in the early 19th century in Mexico. The word “taco” is derived from the Nahuatl (Aztec) language, and has multiple meanings. It can be used to refer to a plug, a wedge, a tool, or to wrap something. The first taco was likely a soft corn tortilla filled with beans, chiles and tomatoes.

Studying the origin of the taco

Believe it or not, there is a taco expert. Granted, many of us consider ourselves expert taco eaters, but Jeffrey M. Pilcher, professor of history at the University of Minnesota, has actually studied the origin of the taco for 20 years.

According to Smithsonian Magazine (cited below), “he has investigated the history, politics, and evolution of Mexican food, including how Mexican silver miners likely invented the taco, how Mexican Americans in the Southwest reinvented it, and how businessman Glen Bell mass-marketed it to Anglo palates via the crunchy Taco Bell shell.”

In case you didn’t catch that, Taco Bell is the creation of a guy named Glen Bell.

Pilcher is the author of an entire book on tacos called Planet Taco: A Global History of Mexican Food (Oxford University Press). He also edited The Oxford Handbook of Food History and wrote The Sausage Rebellion: Public Health, Private Enterprise, and Meat in Mexico City, 1890-1917, and Que vivan los tamales! Food and the Making of Mexican Identity.

How did today’s taco come to be?

The term taco made its way to the United States in the late 1800s, when the popularity of Mexican cuisine began to rise. At first, the term was used to refer to the food item itself – the taco – but, in the early 1900s, it began to also be used as a descriptor for other foods, such as burritos, enchiladas, and tostadas.

Taco quickly grew to become an integral part of American culture. Americans embraced the taco as their own, adding their own unique ingredients and flavors, such as beef, lettuce, tomatoes, and cheese.

Pilcher notes:

“The first mention that I have seen [in the U.S.] is in 1905, in a newspaper. That’s a time when Mexican migrants are starting to come—working the mines and railroads and other such jobs. In the United States, Mexican food was seen as street food, lower-class food. It was associated with a group of women called the Chili Queens and with tamale pushcarts in Los Angeles. The Chili Queens of San Antonio were street vendors who earned a little extra money by selling food during festivals. When tourists started arriving in the 1880s with the railroad, these occasional sales started to become a nightly event.”

 WTF fun facts

Source: “Where Did the Taco Come From?” — Smithsonian Magazine

WTF Fun Fact 13216 – There’s Enough Iron in the Body to Make a Nail

The average human body contains enough iron to make a 3-inch nail.Well, a healthy body anyway. Some of us probably don’t get enough iron.

Is there really enough iron in the body to make a nail?

Humans require iron for many essential bodily functions. Iron is an essential mineral that helps transport oxygen throughout the body and is found in many foods such as red meat, poultry, fish, and beans. It is also found in food additives and dietary supplements, and is added to infant formula as well.

It’s important to note that iron deficiency is a common problem and can lead to anemia, fatigue, and impaired cognitive functioning. The World Health Organization recommends that people consume 10-20 milligrams of iron per day to maintain optimal health.

The average male body contains approximately 4.5 grams of iron, while the average female body contains approximately 3.5 grams. This means that the total amount of iron found in the human body is enough to make a 3-inch nail. Note: nails generally weigh between 2 to 3 grams.

Of course, no one is going to siphon the iron of your body and smelt it into a nail – hopefully.

What’s the significance of this concept?

Nails are often used as a metaphor for hard work. In that sense, it’s no surprise that the idea of making a 3-inch nail from the iron in the human body is a concept that fascinates people.

Iron can also be used to represent the ability to persevere and overcome difficult challenges. It conjures up images of fortitude and determination, courage, ad the will to succeed. Additionally, iron can also be used as a metaphor for protection. often a symbol of armor or a shield.

The metaphor of making a 3-inch nail from the iron stored in the body also speaks to our strength and resilience of the human body. It emphasizes the importance of how the iron in our bodies is used to help us do hard work.

WTF fun facts

Source: “There Is Enough of This Metal in the Body To Make a Nail” — Soma Blog

WTF Fun Fact 13215 – The First Smartwatch

Credit for the first smartwatch concept doesn’t go to Apple. Long before the Apple Watch, Microsoft and Fossil introduced the first standalone smartwatch.

If you want to get more technical, you could claim that the 1982 Seiko TV watch was more similar to the first smartwatch. But it needed an adapter and a large receiver box. And it only showed grainy greyscale TV images.

Another watch that paved the way for the Apple Watch and modern smartwatches was the 1998 Linux Wristwatch, created by Steve Mann and launched by IBM. According to the fact sheet, it was “Designed to communicate wirelessly with PCs, cell phones and other wireless-enabled devices, the ‘smart watch’ will have the ability to view condensed email messages and directly receive pager-like messages.”

What’s the story behind the first smartwatch?

In 2004, Microsoft released its “Smart Personal Object Technology” (SPOT). This allowed users to access services such as news, weather, and stock information from their wristwatches. It was more personalized and independent of other technology than previous “smart” watches.

Microsoft’s Smartwatch quickly became a hit among tech enthusiasts and professionals alike. The device was packed with advanced features, allowing users to stay connected while on the go. It had a wide array of sensors, allowing it to monitor heart rate, steps taken, and other important health metrics.

Furthermore, it was one of the first smartwatches to feature a touchscreen display, making it easier to interact with apps.

Microsoft and Fossil actually collaborated on the first smartwatch. The Microsoft SPOT Watch had a monochrome 90×126 pixel screen and was accessible through a yearly subscription that cost from $39 to $59. The watches featured customizable watch face displays and were built on a new technology platform designed to improve the functionality and usefulness of everyday objects.

Not long after, watchmakers Citizen, Fossil, and Suunto all joined the project to create the first smartwatches.

What happened to Microsoft’s smart watch?

The device was well-received by users, who praised its versatile design and advanced features. It was also praised for its long battery life, which allowed users to stay connected for extended periods of time.

The Microsoft smartwatch was also quite easy to use thanks to an intuitive interface that made it simple to navigate.

Despite its success, the device was not a commercial success and was eventually discontinued in 2010. This was primarily due to the fact that it was too expensive for the average consumer and was unable to compete with the lower-priced rivals that had entered the market.

However, the device paved the way for the smartwatches that we have today.  WTF fun facts

Source: “Smartwatch timeline: The devices that paved the way for the Apple Watch” — Wearable

WTF Fun Fact 13213 – The First Video Game

The first video game ever created was called Tennis for Two. The game was played on an oscilloscope. It was created by physicist William Higinbotham in 1958.

Is Tennis for Two the first video game ever?

“Tennis for Two” is considered to be the first video game ever created, even though we’d hardly recognize it as a video game today.

Developed by physicist William Higinbotham in 1958, the game was played on an oscilloscope and was a simple simulation of a game of tennis (kind of like Pong).

An oscilloscope is an electronic instrument that allows people to visualize electrical signals. In the case of Tennis for Two, the oscilloscope was used to display the game on its screen.

The game consisted of two dots, representing the ball and the paddles, which could be moved up and down by players using knobs. Players would try to hit the dot back and forth across the screen. The game ended when one player failed to hit the dot (or ball) ball back to the other side.

Despite being pretty basic, Tennis for Two laid the foundation for the modern video game industry.

Who played Tennis for Two?

The first video game was created as a demonstration for visitors at Brookhaven National Laboratory, where its creator worked.

“Tennis for Two” was an instant hit with visitors to the laboratory. In fact, the game was played by thousands of people over the course of the next few years and featured in newspapers and magazines, sparking public interest.

Tennis for Two was the first game that allowed players to compete against each other in a virtual environment, and it provided a new way for people to interact with technology. Of course, very few people had the tools to play it.

A forgotten history

Despite its success at the time, Tennis for Two was not developed further. It was eventually forgotten as the video game industry continued to evolve. But it paved the way for the creation of more advanced and sophisticated games.

By the time Pong was created (the game considered to be the first arcade video game), most people didn’t know about its predecessor.

Pong was created in 1972 by Atari, and it could be played on arcade machines or home consoles.

While Tennis for Two is a two-player game, Pong could be a one or two-player game. And while Tennis for Two had no scoring system (the game simply ended when one player failed to hit the dot), Pong kept score. Each time a player fails to hit the ball back, the opponent scores a point. The game ends when one player reaches a certain number of points.  WTF fun facts

Source: “The Complete History of Tennis for Two” — History Computer

WTF Fun Fact 13212 – The Cat Righting Reflex

Have you ever wondered why cats always land on their feet? It’s because of something called the cat righting reflex.

What’s the cat righting reflex?

Normally, if you see a cat fall, you’re probably panicking and not trying to pay attention to the physics of the whole situation mid-air. But if you slow down footage of a cat falling (which we hope you don’t set them up for at home!), you’ll see that cats have the ability to reorient themselves in midair to ensure they land feet first.

The cat righting reflex is that innate ability, and it’s made possible by a specialized collar bone (or clavicle) This clavicle is highly flexible, allowing a cat to rotate its body 180 degrees while in the air.

So, when a cat falls, it first extends its legs. Then it rotates its head to face the ground. As it falls, it will then begin to rotate its spine, using its flexible collarbone to control the rotation.

Finally, as a cat reaches the ground, its hind legs will extend to absorb the impact.

And if you’ve seen a cat take a fall, you know its front legs are ready to push off and run away pretty much immediately.

Do cats *always* land on their feet?

While cats can survive falls from great heights, nothing works 100% of the time.

Not all cats can use their righting reflex with the same success. Some may not have the same flexibility or strength as others, especially if they are old or injured. And sometimes the cat righting reflex is not always “right.” They do get hurt…or worse.

Overall, the righting reflex has been an important survival mechanism for cats. It allows them to escape predators and avoid injuries when falling from things they’ve climbed.

Cats are also able to use their righting reflex to perform acrobatic feats, such as jumping through hoops, or climbing up and down vertical surfaces. That’s because their reflexes are typically really fast and precise, allowing them to make rapid adjustments to their body position.

Are cats the only animals with a righting reflex?

The righting reflex is not unique to cats. Other animals, such as squirrels and certain species of primates, also have this ability.

But cats are particularly known for this reflex because they have a very low center of gravity and a flexible spine. This allows them to maintain control of their bodies better than most creatures.

WTF fun facts

Source: “Why Do Cats Land on Their Feet?” — Live Science

WTF Fun Fact 13211 – Grey Cat Genes

Grey cat genes are an interesting thing. For example, did you know that most grey cats get their coloring from a “diluted” form of the black fur gene?

It’s kind of like the difference between a tortoiseshell cat and a “dilute tortie.”

Fascinating facts about grey cat genes

The melanocortin 1 receptor (MC1R) gene is responsible for black fur in cats. This gene controls the production of eumelanin in the hair shafts. In cats, there are two versions of this gene. So, an “active” version produces black or brown fur. A “diluted” version results in a grey or “blue” coat color.

The “diluted” version of the MC1R gene is caused by a specific genetic mutation. This mutation turns off the production of eumelanin in the hair shafts.

Grey cats can also have other colors in their fur, such as white, orange, or other shades of grey, and this depends on the specific genetic variations that are present. As you might have guessed, the color of a cat’s coat is determined by the interaction of multiple genes and environmental factors. The genetics of coat color can get pretty complex.

Cat fur color doesn’t tell us a lot

Grey cat fur can come in different shades and patterns. Some grey cats may have a light, silver-gray coat, while others may have a darker, charcoal-gray coat. Some grey cats may have a solid-colored coat, while others may have tabby markings or other patterns.

If you have a grey cat, you can’t necessarily tell what breed they are just by their fur color. But you can likely narrow it down if the cat is entirely grey.

The color and pattern of a cat’s coat can also be influenced by other genetic factors, such as the presence of white spotting or the agouti gene.

Grey domestic cats could be a mix of different breeds, which leads to variations in size, shape, and overall appearance. So, while grey cats share the common characteristic of having a grey coat due to the diluted form of the MC1R gene, each one still has other characteristics to be considered.

Feline parentage

Did you know a female cat is known as a molly (unless she is a purebred, then she is called a Dam). Female cats are called queens when they are pregnant or still feeding babies. Males are called “toms” or “tomcats” (and purebred fathers are Sires).

According to The Cat Fancier’s Association (cited below), there are some general rules about cat genetics.

For example, male kittens always obtain both color genes from their mothers. “The male offspring in a litter will always be either the color of the dam (or one of the colors in the case of parti-colors) or the dilute form of the dam’s color.”

On the other hand, “Female kittens take one color gene from each parent. The color of the female kittens in a litter will always be either a combination of the sire’s and dam’s colors, or the dilute form of those colors.”

We also didn’t realize that “Only the immediate parents determine the color/pattern of a kitten” or that “A kitten’s pattern can be inherited from either parent.”

There’s always something interesting to know about cats, even if it’s technical! WTF fun facts

Source: “Basic Feline Genetics” — Cat Fancier’s Association