WTF • Fun • Fact    ( /dʌb(ə)lˌju/  /ti/   /ef/ • /fʌn/ • /fækt/ )

     1. noun  A random, interesting, and overall fun fact that makes you scratch your head and think what the...

WTF Fun Fact 13221 – Yung Gravy Donates Bras

“Yung Gravy donates bras” is probably not a sentence that makes much sense to most of us. But it’s actually a good deed done by a 26-year-old Minneapolis rapper.

Yung Gravy donates bras to a good cause

Women apparently throw A LOT of bras at rapper Yung Gravy during his concerts. In fact, he ended up with quite the collection.

The rapper, whose real name is Matthew Hauri, told his 7+ million TikTok fans recently that he had over 1,900 bras. He also planned to donate them all to women’s shelters.

And to top it off, he promised to match the value of the bras and donate the money to a breast cancer foundation. Of course, he needed to ask his fans how much a decent bra goes for these days. (He had to be pretty startled when he found the cost of 1,900 “decent bras.”)

Word gets around

When you have over 7 million social media followers, words of your good deeds get around.

According to Rare (cited below), “The rapper’s video posted on November 28 had the simple caption ‘save the nip’ below it. Footage of Yung Gravy getting practically smothered in fan bras accompanied a vow to donate the bras. He also promised to match the final value of the bras to a breast cancer foundation…In less than a month, his video has received over 16 million views and nearly 3 million likes.”

Eventually, the I Support the Girls Foundation (ISTG) heard that Yung Gravy donates bras and reached out. “ISTG’s mission is to work with a wide network of affiliates to collect and distribute essential feminine items, including bras and hygiene products, to impoverished women in need of them,” according to Rare.

Yung Gravy donated the bras to ISTG and helped sort through them. Some of them still had tags on them, meaning that they were purchased just to throw at the rapper!  WTF fun facts

Source: “Rapper Yung Gravy Donated 1,900 Bras Fans Threw at Him on Stage” — Rare

WTF Fun Fact 13220 – Chat Checkouts

Have you ever been in line at the store and rolled your eyes at the person chatting away with the clerk instead of getting their things together and leaving in a timely manner? That’s most of us. But for some people, that trip to the store may be one of the primary sources of socialization. That’s why the Dutch have invented “chat checkouts” (or Kletskassas). They’re primarily geared towards elderly people who want to take their time and chat people up at the store.

What are chat checkouts?

Chat checkouts are a type of Kletskassa, or social gathering, for older people. Community centers, cafes, or other public spaces often play host to these events. They provide seniors with an opportunity to socialize, make new friends, and engage in various activities such as playing games, singing, and chatting.

The goal of Kletskassa is to help combat feelings of loneliness and isolation among older people and provide them with a supportive community. So it makes sense to open up this opportunity in a place where everyone needs to go – the grocery store.

Jumbo’s nod to elderly shoppers

Dutch supermarket chain Jumbo announced the program in 2021. It said it plans to introduce 200 “chat registers” in its stores. These are for customers who aren’t in a hurry and want to have a chat during checkout, according to VICE (cited below).

“The initiative, announced by the popular supermarket chain Jumbo on Monday, is meant to combat loneliness—especially in the country’s elderly population. According to Statistics Netherlands, a government organization, 26 percent of Dutch people older than 15 feel at least moderately lonely. That proportion rises to 33 percent among those over 75.”

Customers were delighted by a pilot program Jumbo did of the chat checkout in 2019. The Dutch government will help sponsor it as part of their “One Against Loneliness” program.

“The Kletskassa is a checkout especially for people who are not in a hurry and feel like having a chat,” a Jumbo representative wrote in an email to Motherboard. “Many people, especially the elderly, sometimes feel lonely. It’s a small gesture, but a very valuable one, especially in a world that is digitizing and getting faster and faster.”   WTF fun facts

Source: “Grocery Store Opens ‘Chat Registers’ for Lonely Customers” — VICE

WTF Fun Fact 13219 – DNA Sculptures

An artist named Heather Dewey-Hagborg has created DNA sculptures using genetic material from random items discarded by strangers.

How are DNA sculptures created?

Dewey-Hagborg first collects discarded DNA samples. These come from cigarette butts or hair. She then uses the DNA left on the items to generate 3D-printed portraits. In theory, these sculptures should reflect the physical attributes of the person from whom the DNA was taken.

The process starts with extracting the DNA from the sample. She then amplifies specific regions of the genome that are associated with physical characteristics, like hair color or facial structure. The amplified DNA is then sequenced to determine the individual’s genetic information. This information is used to create 3D models of the person’s face. Those models are then 3D printed for her art installations.

The artist bases the final sculptures of the sculpture on genetic information. But it also relies on assumptions about how genes influence physical appearance. So, in some sense, they are speculative. You likely wouldn’t be able to track down a person based on a sculpture.

In an interview in Interalia Magazine (cited below), Dewey-Hagborg explained her process. “I walked around picking up people genetic material and analysing it, making portraits, to show the coming risks of genetic surveillance. That as our DNA is increasingly legible (fast, easy, cheap to sequence) we are facing new cultural consequences.”

As for her goal:

“My goal, if I have one, is to inspire audiences to critically engage with science and technology in their lives. To be aware of structures around them, of things present or soon coming, and to think and talk about them with others; to discuss what should or shouldn’t be.  I hope that my work invites viewers into a visceral encounter with the near future.”

Genetics and art

By using DNA as a medium, Dewey-Hagborg tries to raise questions about the role of genetics in shaping our identities. Her work also has implications for thinking about advances in biotechnology for privacy and individuality.

Dewey-Hagborg has displayed her work at the World Economic Forum. She has also sold work to the Centre Pompidou, the Victoria and Albert Museum, the Wellcome Collection, the Exploratorium. She has a Ph.D. in Electronic Arts from Rensselaer Polytechnic Institute.  WTF fun facts

Source: “A visceral encounter with the near future” — Interalia Magazine

WTF Fun Fact 13218 – The Wall of Humanity

It likely started in Iran with the Wall of Kindness. One morning people woke up to a wall with graffiti telling them to leave what they didn’t need for those in need. More recently, Bangladesh’s Wall of Humanity has made the news due to its popularity in the winter months.

The rise of the Wall of Humanity

The “Wall of Kindness” is a charity initiative started in Iran in 2015. Since then, it has spread to other countries.

The idea behind the wall is to provide a place where people can leave clothing, food, and other essentials. Then, those in need can come and take what suits them best at the time.

People call it the Wall of Humanity in some countries. These walls are typically made up of hooks or shelves and signs. The goal is to allow people to easily hang up and take items without creating an eyesore.

The goal of the initiative is to encourage people to be more charitable. It also helps address poverty and homelessness in their communities.

Since 2015, these walls have become a symbol of hope and generosity. They’re also a reminder that small acts of kindness can make a big difference in people’s lives.

Building walls to join people together

According to the Wall of Humanity website:

“The concept of the ‘Wall of Humanity’ is to make a simple public wall transform into a social welfare center. It was initiated in 2015 by Pakistani Boy, Rohayl Varind with the sole purpose to win the war against poverty & hunger. Through this wall, people get free food, free ration, free medical checkup, free medicines, free clothes, free shoes, etc. It is an endeavor par excellence towards alleviating our species and taking humanity one step further to being called ‘Best of Creations’. Wall of Humanity has served more than 250,000 people all over the World specifically in India and Pakistan within the last 4 years.”

 WTF fun facts

Source: “The Rise of Humane Walls” — The Business Standard

WTF Fun Fact 13217 – The Origin of the Taco

The exact origin of the taco is unknown, but we do have a best guess. What might surprise you is that tacos are a relatively new creation.

The first recorded reference to the word ‘taco’ was in the early 19th century in Mexico. The word “taco” is derived from the Nahuatl (Aztec) language, and has multiple meanings. It can be used to refer to a plug, a wedge, a tool, or to wrap something. The first taco was likely a soft corn tortilla filled with beans, chiles and tomatoes.

Studying the origin of the taco

Believe it or not, there is a taco expert. Granted, many of us consider ourselves expert taco eaters, but Jeffrey M. Pilcher, professor of history at the University of Minnesota, has actually studied the origin of the taco for 20 years.

According to Smithsonian Magazine (cited below), “he has investigated the history, politics, and evolution of Mexican food, including how Mexican silver miners likely invented the taco, how Mexican Americans in the Southwest reinvented it, and how businessman Glen Bell mass-marketed it to Anglo palates via the crunchy Taco Bell shell.”

In case you didn’t catch that, Taco Bell is the creation of a guy named Glen Bell.

Pilcher is the author of an entire book on tacos called Planet Taco: A Global History of Mexican Food (Oxford University Press). He also edited The Oxford Handbook of Food History and wrote The Sausage Rebellion: Public Health, Private Enterprise, and Meat in Mexico City, 1890-1917, and Que vivan los tamales! Food and the Making of Mexican Identity.

How did today’s taco come to be?

The term taco made its way to the United States in the late 1800s, when the popularity of Mexican cuisine began to rise. At first, the term was used to refer to the food item itself – the taco – but, in the early 1900s, it began to also be used as a descriptor for other foods, such as burritos, enchiladas, and tostadas.

Taco quickly grew to become an integral part of American culture. Americans embraced the taco as their own, adding their own unique ingredients and flavors, such as beef, lettuce, tomatoes, and cheese.

Pilcher notes:

“The first mention that I have seen [in the U.S.] is in 1905, in a newspaper. That’s a time when Mexican migrants are starting to come—working the mines and railroads and other such jobs. In the United States, Mexican food was seen as street food, lower-class food. It was associated with a group of women called the Chili Queens and with tamale pushcarts in Los Angeles. The Chili Queens of San Antonio were street vendors who earned a little extra money by selling food during festivals. When tourists started arriving in the 1880s with the railroad, these occasional sales started to become a nightly event.”

 WTF fun facts

Source: “Where Did the Taco Come From?” — Smithsonian Magazine

WTF Fun Fact 13216 – There’s Enough Iron in the Body to Make a Nail

The average human body contains enough iron to make a 3-inch nail. Well, a healthy body anyway. Some of us probably don’t get enough iron.

Is there really enough iron in the body to make a nail?

Humans require iron for many essential bodily functions. Iron is an essential mineral that helps transport oxygen throughout the body and is found in many foods such as red meat, poultry, fish, and beans. It is also found in food additives and dietary supplements, and is added to infant formula as well.

It’s important to note that iron deficiency is a common problem and can lead to anemia, fatigue, and impaired cognitive functioning. The World Health Organization recommends that people consume 10-20 milligrams of iron per day to maintain optimal health.

The average male body contains approximately 4.5 grams of iron, while the average female body contains approximately 3.5 grams. This means that the total amount of iron found in the human body is enough to make a 3-inch nail. Note: nails generally weigh between 2 to 3 grams.

Of course, no one is going to siphon the iron of your body and smelt it into a nail – hopefully.

What’s the significance of this concept?

Nails are often used as a metaphor for hard work. In that sense, it’s no surprise that the idea of making a 3-inch nail from the iron in the human body is a concept that fascinates people.

Iron can also be used to represent the ability to persevere and overcome difficult challenges. It conjures up images of fortitude and determination, courage, ad the will to succeed. Additionally, iron can also be used as a metaphor for protection. often a symbol of armor or a shield.

The metaphor of making a 3-inch nail from the iron stored in the body also speaks to our strength and resilience of the human body. It emphasizes the importance of how the iron in our bodies is used to help us do hard work.

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Source: “There Is Enough of This Metal in the Body To Make a Nail” — Soma Blog

WTF Fun Fact 13215 – The First Smartwatch

Credit for the first smartwatch concept doesn’t go to Apple. Long before the Apple Watch, Microsoft and Fossil introduced the first standalone smartwatch.

If you want to get more technical, you could claim that the 1982 Seiko TV watch was more similar to the first smartwatch. But it needed an adapter and a large receiver box. And it only showed grainy greyscale TV images.

Another watch that paved the way for the Apple Watch and modern smartwatches was the 1998 Linux Wristwatch, created by Steve Mann and launched by IBM. According to the fact sheet, it was “Designed to communicate wirelessly with PCs, cell phones and other wireless-enabled devices, the ‘smart watch’ will have the ability to view condensed email messages and directly receive pager-like messages.”

What’s the story behind the first smartwatch?

In 2004, Microsoft released its “Smart Personal Object Technology” (SPOT). This allowed users to access services such as news, weather, and stock information from their wristwatches. It was more personalized and independent of other technology than previous “smart” watches.

Microsoft’s Smartwatch quickly became a hit among tech enthusiasts and professionals alike. The device was packed with advanced features, allowing users to stay connected while on the go. It had a wide array of sensors, allowing it to monitor heart rate, steps taken, and other important health metrics.

Furthermore, it was one of the first smartwatches to feature a touchscreen display, making it easier to interact with apps.

Microsoft and Fossil actually collaborated on the first smartwatch. The Microsoft SPOT Watch had a monochrome 90×126 pixel screen and was accessible through a yearly subscription that cost from $39 to $59. The watches featured customizable watch face displays and were built on a new technology platform designed to improve the functionality and usefulness of everyday objects.

Not long after, watchmakers Citizen, Fossil, and Suunto all joined the project to create the first smartwatches.

What happened to Microsoft’s smart watch?

The device was well-received by users, who praised its versatile design and advanced features. It was also praised for its long battery life, which allowed users to stay connected for extended periods of time.

The Microsoft smartwatch was also quite easy to use thanks to an intuitive interface that made it simple to navigate.

Despite its success, the device was not a commercial success and was eventually discontinued in 2010. This was primarily due to the fact that it was too expensive for the average consumer and was unable to compete with the lower-priced rivals that had entered the market.

However, the device paved the way for the smartwatches that we have today.  WTF fun facts

Source: “Smartwatch timeline: The devices that paved the way for the Apple Watch” — Wearable

WTF Fun Fact 13214 – Understanding the Birthday Paradox

Sometimes, an event is more likely to occur than we think. For example, if you survey a random group of 23 people, you have a 50–50 chance of finding someone with the same birthday as you. Understanding the Birthday Paradox is all about mathematical probability.

What’s the key to understanding the Birthday Paradox?

Understanding the Birthday Paradox is important to understanding the limits of our intuition.

The Birthday Paradox is a statistical phenomenon that states that in a group of just 23 people, there’s a 50-50 chance that two of them will have the same birthday. This likely seems counterintuitive. The probability of any two people having the same birthday seems much lower, right?

But as the number of people in a group increases, the probability of two people having the same birthday also increases. (That part makes sense.)

To understand the Birthday Paradox, we have to consider the probability of two people not having the same birthday.

If the first person in a group has a birthday on any day of the year, the probability that the second person does not have the same birthday is 364/365, or 0.9973. The probability that the third person does not have the same birthday as the first two people is 363/365, and so on.

As the number of people in the group increases, the probability of any two people not having the same birthday decreases.

How does the math work on this?

Ok, let’s say we have a group of 23 people. The probability that any two people do not have the same birthday is (364/365)^(23*22/2) = 0.4927. That means that there is a 50.73% chance that two people in the group will have the same birthday.

In a group of 30 people, the probability increases to 0.7037. In that case, there is a 29.63% chance that two people will have the same birthday.

A simpler way to think about the Birthday Paradox is to think about it as a game of matching pairs. If you have a deck of cards with 365 cards and you randomly draw 23 cards, the probability of matching pairs is 50.73%. The more cards you draw, the higher the chance of matching pairs.  WTF fun facts

Source: “Probability and the Birthday Paradox” — Scientific American

WTF Fun Fact 13213 – The First Video Game

The first video game ever created was called Tennis for Two. The game was played on an oscilloscope. It was created by physicist William Higinbotham in 1958.

Is Tennis for Two the first video game ever?

“Tennis for Two” is considered to be the first video game ever created, even though we’d hardly recognize it as a video game today.

Developed by physicist William Higinbotham in 1958, the game was played on an oscilloscope and was a simple simulation of a game of tennis (kind of like Pong).

An oscilloscope is an electronic instrument that allows people to visualize electrical signals. In the case of Tennis for Two, the oscilloscope was used to display the game on its screen.

The game consisted of two dots, representing the ball and the paddles, which could be moved up and down by players using knobs. Players would try to hit the dot back and forth across the screen. The game ended when one player failed to hit the dot (or ball) ball back to the other side.

Despite being pretty basic, Tennis for Two laid the foundation for the modern video game industry.

Who played Tennis for Two?

The first video game was created as a demonstration for visitors at Brookhaven National Laboratory, where its creator worked.

“Tennis for Two” was an instant hit with visitors to the laboratory. In fact, the game was played by thousands of people over the course of the next few years and featured in newspapers and magazines, sparking public interest.

Tennis for Two was the first game that allowed players to compete against each other in a virtual environment, and it provided a new way for people to interact with technology. Of course, very few people had the tools to play it.

A forgotten history

Despite its success at the time, Tennis for Two was not developed further. It was eventually forgotten as the video game industry continued to evolve. But it paved the way for the creation of more advanced and sophisticated games.

By the time Pong was created (the game considered to be the first arcade video game), most people didn’t know about its predecessor.

Pong was created in 1972 by Atari, and it could be played on arcade machines or home consoles.

While Tennis for Two is a two-player game, Pong could be a one or two-player game. And while Tennis for Two had no scoring system (the game simply ended when one player failed to hit the dot), Pong kept score. Each time a player fails to hit the ball back, the opponent scores a point. The game ends when one player reaches a certain number of points.  WTF fun facts

Source: “The Complete History of Tennis for Two” — History Computer